![]() After firing one battery at a smaller ship and crippling its engines, I’d need to swing my ship around so as to aim my other turrets while the first was being reloaded. With multiple gun turrets on each ship, ensuring you have them facing an enemy and loaded with ammo is a constantly shifting set of goal posts. Landing shots in World of Warships Legends is as much about the position of the enemy as it is your own. Instead, I pushed the enemy flanks, zig-zagged and tried to remain constantly on the move. There’s an element of that in Warships, but it’s not the focus. I’m no World of Tanks pro, but at least in that game I could hide and bide my time. ![]() In my first game, I sailed straight ahead and attempted to take out the enemy and was met with a swift bombardment, followed by death. Without terrain, World of Warships Legends initially feels like a much less vertical game. The most obvious difference being that World of Warships Legends takes place on the ocean. It may feature a similar premise, systems and gameplay but the longer you spend in command, the more you realise that ships and tanks couldn’t be more different. However, World of Warships Legends is a different beast. Setting sail on these mighty feats of human engineering, I immediately felt the similarities between this and World of Tanks Mercenaries. In late December I became the Captain of two enormous and impressive ships. ![]()
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